Combat Knife 3D Game Asset in Blender and Substance Painter

分类栏目:blender教程

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Duration 2h Project Files Included MP4

Combat Knife 3D Game Asset in Blender and Substance Painter

Info:

Learn to model, UV unwrap, and texture a high quality game asset from start to finish.

In this absolutely free step-by-step Blender and Substance Painter training course I’ll take you through the entire process of modeling and texturing a combat knife game asset.

This game development course is beginner friendly but you should have some very basic knowledge of Blender before watching. This course will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model for games.

The course starts off by taking you through creating the high-poly model of the knife that we’ll later use for baking normal maps onto a low-poly, game-ready model.

To prepare our model for texturing I’ll walk you through taking our low-poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion.

After we’re done UV unwrapping, I’ll show you how to bake a normal map for the knife using Blender in order to make our efficient low-poly knife look more detailed and high resolution. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all software.

工期2h项目文件包括MP4

搅拌机和物质绘制中的战斗刀3D游戏资产

信息:

从开始到结束,学习建模、UV展开和纹理高质量游戏资产。

在这个绝对免费的一步一步的搅拌机和物质油漆师培训课程中,我将带您完成整个过程的建模和纹理一个战斗刀游戏资产。

这个游戏开发课程对初学者很友好,但是在观看之前,您应该对搅拌机有一些非常基础的知识。本课程将向您教授许多不同的硬表面建模技术和建模工具,包括斜面、子曲面建模和无损修改器方法。它将带您从背景中设置参考照片到完成高质量、高分辨率、3D游戏刀模型。

本课程首先介绍如何创建刀的高多边形模型,稍后我们将使用它将普通地图烘焙到低多边形、游戏就绪模型上。

为了准备我们的模型纹理,我会带你通过我们的低聚乙烯刀模型和紫外线在搅拌机中打开它。您将学习如何通过手动向边添加接缝来指定对象的展开方式,如何修改和使用UV,以及如何查找UV拉伸以确保纹理不会变形。

在我们完成紫外线拆解后,我将向您展示如何使用搅拌机为刀烘焙一个正常的地图,以使我们的高效低聚刀看起来更详细和高分辨率。无论您是想在搅拌机内使用这把刀,还是将它导出到Unity或Unreal等游戏引擎中,我都将向您展示如何确保您的模型及其正常地图在所有软件中都正确无误。


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