Ask Me Anything About Unity

分类栏目:Unity3d教程

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问我有关团结的事


关于团结你想知道什么,却不敢问?你认为你的问题太琐碎以至于不能成为一门完整的课程吗?每天,佩妮·德·拜尔博士都会收到学生们发来的信息,要求学生就各种各样的话题提供帮助,这些话题将受益于简短的教程。在这门课程中,佩妮将她25年的游戏开发、研究和教学投入到实践中,在各种流行的基于短讲习班的教程中回答你的问题。每个月,下一个最受欢迎的教程要求将被添加到该课程,这里在乌德米,直到总共20个主题已被涵盖。


迄今为止涉及的主题包括:


统一实体组件与作业系统


瞄准导弹


游戏问答系统


读写数据库


动画面部表情


内容与概述


第1节:

本课程开始于一节研究新的统一实体组件和作业系统,在那里,你将建立一个由50000颗行星组成的行星模拟,这些行星在轨道上运行,并受到四个太阳的引力影响。


第2节:

在此之后,一节将研究目标搜索导弹的制造将涵盖在发射后仍锁定在目标上的基本瞄准线导弹,以及增加路点系统,使导弹具有有趣的曲线和怪异的轨迹。


第3节:

下一节通过在游戏中探索系统的地面创建。从简单的第三人称游戏环境开始,您将构建一个任务系统,该任务系统监视玩家的进展,并覆盖UI系统的Unity基础以支持其演示。


第4节:

在本节中,您将学习如何从Unity内部访问在线数据库来存储游戏数据。通过使用免费的在线数据库服务,您将跟随我们创建一个数据库,并编写简单的PHP、mySQL和C#来将Unity应用程序与存储在外部服务器上的播放器细节链接起来。


第5节:

如果您曾经想给自己的角色添加实时面部动画,让它们栩栩如生,那么本节是给您的。在书中,你将向角色添加情感表达,并学习如何在它们与代码之间进行融合。我们还将添加额外的可信度的字符通过添加眨眼和眼睛注视动态。Ask Me Anything About Unity

What do YOU want to know about Unity but have been afraid to ask? Do you think your questions too trivial to become an entire course? Every day Dr Penny de Byl receives messages from her students asking for assistance on a wide variety of topics that would benefit from a short tutorial. In this course, Penny puts her 25 years of game development, research and teaching into practice to answer your questions in a variety of popular short workshop based tutorials. Each month the next most popular tutorial request will be added to the course, here in Udemy, until a total of 20 topics have been covered.

Topics covered so far include:

The Unity Entity Component and Job System

Targeting Missiles

In-game Quest Systems

Reading and Writing to a Database

Animating Facial Expressions

Contents and Overview

Section 1:
The course begins with a section examining the new Unity Entity Component and Job System where you will build a planet simulation with 50,000 planets that orbit and are under the gravitational influence of four suns.

Section 2:
Following this a section examining the creation of target seeking missiles will cover basic line of sight missiles that remain locked onto a target after being fired as well as the addition of a waypoint system that gives missiles interesting curved and funky trajectories.

Section 3:
The next section steps through the ground up creation of an in-game quest system. Starting with a simple third person game environment you will build a quest system which monitors player progress as well as cover the Unity fundamentals of the UI system to support its presentation.

Section 4:
In this section you will learn how to accessing an online database from inside Unity to store game data. Through the use of a free online database service you will follow along as we create a database and write simple PHP, mySQL and C# to link a Unity application with player details stored on an external server.

Section 5:
If you’ve ever wanted to add real-time facial animations to your own characters to bring them alive, this section is for you. In it you will add emotional expressions to a character and learn how to blend between them with code. We will also add extra believability to the character by adding blinking and eye gaze dynamics.

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