Game Institute – Dead Earth 1 – 48

分类栏目:Unity3d教程

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Game Institute – Dead Earth 1 – 48


Info:

Dead Earth is a thrilling, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. Dive headlong into total chaos and destruction as you desperately search for Subject Zero, the first human to turn. This person, if they are still ‘alive’, could hold the key to unlocking a cure for the epidemic. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a merciless set of enemies from enraged humanoids to total mutations whose origins are almost unrecognizable. Make sure you stockpile some extra ammo!


Game Features


– Experience rich, story-driven gameplay.

– Fight through claustrophobic sewers, desolate apartment blocks, abandoned hospitals, fallen cities, and more.

– Confront enraged enemies who will hunt you relentlessly and never tire.

– Manage your inventory with great care — supplies are quite scarce these days.

– Utilize unique combat strategies suited to the different game environments and enemies.

– Study the abilities of your adversaries, turn the tables, and save the world!


Training Features


– Develop your own commercial-grade custom first person shooter, step-by-step, starting from a blank screen

– Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world.

– Develop a complete first person arms/weapons management system with melee and ranged weapon support.

– Use state machine behaviors and animation curves to drive game logic.

– Dive deep into the development of a robust and extensible artificial intelligence system that synchs with your characters’ animations.

– Design smart NPCs for your game who can interact with their world in very realistic ways.

– Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more.

– Assemble fully interactive worlds with working doors, elevators, cabinets and drawers.

– Learn how to use scripted events to drive your story line forward.

– Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more.

– Find out how to import and animate multiple characters in less time using humanoid re-targeting

– Use Unity 5’s new Retained Mode UI to create custom interfaces for health bars, ammo, inventory items, and more.

– Develop your own audio log system for delivering storytelling elements.

– Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.

游戏学院–死地球1–48


信息:

《死亡地球》是一部扣人心弦的,第一人称,动作生存游戏,建立在现代启示录之后。作为人类最后的希望,你将穿越一个被致命瘟疫蹂躏的堕落世界。当你拼命寻找零,第一个要转动的人时,就开始陷入完全的混乱和毁灭。这个人,如果他们还活着的话,就有可能打开治愈这种流行病的钥匙。游戏给玩家提供了各种各样的危险环境,随着故事的展开,生存的斗争越来越困难。感染已经表现出来的各种可怕的方式,所以你会面对无情的把敌人愤怒的人形总突变的起源几乎面目全非。一定要储备一些弹药!


游戏特色


-体验丰富,故事驱动的游戏。

–争取通过幽闭的下水道,荒凉的公寓街区,废弃的医院,堕落的城市,和更多。

-面对愤怒的敌人,他们会无情地猎杀你,永不厌倦。

-小心地管理你的库存——这些天供应很少。

-利用适合不同游戏环境和敌人的独特战斗策略。

学习对手的能力,扭转局势,拯救世界!


训练特点


-开发自己的商业级定制第一人称射击游戏,循序渐进,从一个空白屏幕开始

-创建你自己的任务,把不同的游戏活动串联起来,解锁更多的物品,发现世界的新领域。

-用近战和远程武器支援建立一个完整的第一人称武器/武器管理系统。

-使用状态机行为和动画曲线来驱动游戏逻辑。

–潜入一个强大的和可扩展的人工智能系统的发展,你的角色的动画同步。

–设计智能NPC游戏谁可以与他们的世界非常的现实途径。

-建立一个游戏中的库存系统,让玩家管理他们的武器、弹药、健康助推器、任务项目等等。

-装配有工作门、电梯、橱柜和抽屉的全交互世界。

学习如何使用脚本事件来推动故事情节向前发展。

-了解游戏AI领域的基本概念,如导航和路径查找、状态机、动画状态机等等。

-了解如何用较少的时间导入和动画多个字符,使用人形重新瞄准。

-使用Unity 5的新保留模式UI创建健康条、弹药、库存物品等自定义界面。

-开发自己的音频日志系统来传递故事元素。

–结合使用Umbra和自定义技术来加速图形密集型场景的实时照明和阴影。


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