3DMotive – SciFi Ship Series in Maya Volume 3

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3DMotive – SciFi Ship Series in Maya Volume 3


Info:

In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.


This course will consist of 5 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.

3DATION-MICA第3卷SCIFI系列


信息:

在“科学之船”系列中,我们将在玛雅通过边缘挤压来创建简单的形状,因为这是创建可行的网格的最简单的方法之一。在Maya中创建网格时,通常使用的工具越少,最终效果就越好,因为您最终会关注工具的最佳方面,以创建所需的东西。用于更好的细分的Edgeloops在处理不仅仅是“游戏就绪”(低多边形)的模型时是最重要的,并且当网格平滑时将有助于创建更干净的斜面,而不是没有边环的细分。一旦网格被导入ZBrush,多组的正确使用将有助于镜像细节和整体清洁度。IMM(插入式MultMySH)刷子对于帮助将“GReeLabes”和附件添加到硬表面以增加兴趣是至关重要的。LiveBoolean是一个新工具,它在创建Zbrush子库中的插入切口和布尔形状以向科幻飞船的部分添加更多未来细节方面至关重要。当在Zbrush中组合工具(如IMM画笔和LiveBooleans)时,用细节填充模型的速度大大降低,这有助于在生产中缩短截止日期。使用SliceCurves向一个带有曲线函数的网格中添加多组以创建精确跟踪多组接缝的框架网格,并且最终结果是一个看起来完全填充但是未来改进的模型。


本课程由5卷组成,每周放量。可下载版本将在系列发布结束时可用。


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