3ds Max Substance to Arnold

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3ds Max: Substance to Arnold

MP4 | Video: 720p | Duration: 2:02:56 | English | Subtitles: VTT | 1072.0 MB

Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold.


Topics include:


Why should we use substances?

Choosing a substance workflow

Using Bitmap2Material in 3ds Max

Building up your material

Working with substances and maps from the Designer application

Using a substance with Arnold

Improving your substance results

Exporting your map types

3ds max:阿诺德的实质

MP4视频:| 720p |持续时间:2:02:56 |英语|字幕:VTT | 1072 MB

物质工具现在行业标准时,纹理的三维几何在三维领域,欧特克现在包括阿诺德渲染器为基础的3ds Max软件包的一部分,了解如何使用这两个工具是必须的。在这个过程中,发现如何使用allegorithmic在3ds Max讲师布瑞恩布拉德利探讨了利用物质bitmap2material和设计师应用3ds马克斯和阿诺德的各种工作流程的要求和选择与阿诺德结合的物质基础的渲染工具。


主题包括:


我们为什么要使用物质?

选择物质工作流

使用3ds马克斯bitmap2material

建立你的材料

从设计器应用程序处理物质和映射

使用阿诺德的物质

改善你的物质结果

导出映射类型


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